Thank you for your Halloween survey answers. Dungeon Ledger now has a layout made for phones, and two big features are on the way.
Thank you to everyone who took part in our Halloween survey! Your feedback has helped us optimise the mobile experience, and we’re now looking to introduce two key features: an Initiative Tracker and a Character Sheet Manager.
Please bear with us while we get these features right. They will be designed to work hand in hand, so we want to take the time to build them properly from the ground up rather than rush them out and make adjustments later. We appreciate your patience as we work towards delivering the best possible experience.
And don’t forget to claim your Theme reward as a thank-you for taking part in the survey!
A shared campaign clock and calendar: see the time of day, when the party can next take a long rest, which spells are still running and what is coming up.
Every campaign now has a Timekeeper. The DM moves time forward as the session plays out, and everyone at the table sees the same clock, the same date and the same countdowns, live.
Combat counts in 6-second rounds, travel works out the hours from the distance and your pace, spells add their casting time, and conversations or anything else can be added in a few clicks. Because the clock knows when your last long rest ended, it tells you when the next one is allowed.
There is an in-game calendar too. Start from a preset or build your own, with your own month names, week, era and moon, then add events like festivals, market days or a villain's deadline. They pop up for everyone when the day arrives.
How to use it
1Open a campaign and choose Timekeeper from the tools in the sidebar.
2As the DM, use the Combat, Travel, Spells, Talk and Other tabs to move time forward. Undo takes back the last step.
3Click the settings icon on the calendar to pick a preset, rename months and set today's date.
4Click any day on the calendar to add an event. Choose whether it repeats and whether players can see it.
Good to know
Only the DM can change the time. Players see everything live, apart from events marked DM only.
Players can see the timeline, so keep secrets out of what you type there.
Changing today's date in the calendar settings only renames the day, so no time passes. Use Skip ahead when the party actually waits.
Track a spell or a torch from the Spells tab and it counts down as time passes.
DMs can hide the Timekeeper from the sidebar in Campaign Settings.
Name a note before it exists: wrap it in [[double brackets]], then double-click it when you are ready to write it.
Mid-prep, you mention the Sunken Abbey, a smuggler called Vex and a cursed bell, and none of them have notes yet. Instead of stopping to make three new notes, wrap each name in double square brackets and keep writing.
Each one becomes a placeholder link, shown with a dashed underline, so you can see at a glance which parts of your world are still unwritten. When you are ready, double-click it and the note is created and opened for you.
How to use it
1In any note, type a name inside double square brackets, for example [[Sunken Abbey]].
2Or type [[ and choose Link new note from the list if nothing matches yet.
3The name now shows with a dashed underline: that is a placeholder.
4Double-click it to create the note and open it straight away.
Good to know
If a note with that title already exists, double-clicking links to it instead of making a duplicate.
A note created this way starts empty and private, so nothing is revealed to your players until you choose to share it.
Create a note with the same title any other way and the placeholders pointing at it are linked up automatically.
Works in the rich-text editor. Older Markdown campaigns can be migrated from Campaign Settings, Data tab.
New feature
Post a quest on the tavern board
Report bugs, request features, leave a review and vote on what gets built next.
There is now a place inside Dungeon Ledger to tell us what is broken, what is missing and what is working for your table.
Feature requests and bug reports appear on a shared roadmap once we have reviewed them, marked Under review, Planned, In development or Completed. Upvote the ones you want most. When something ships, it shows up on this page and the roadmap item links straight to it.
Reviews go to the team only and come with a star rating, half stars included.
How to use it
1Sign in and open your account menu (your avatar, top right).
2Choose Feedback & roadmap.
3Pick Bug report, Feature request or Review, then send it.
4Follow its progress under My submissions. Bug reports automatically include the page you were on.
Several people can now edit the same note at once, with everyone's cursor on screen.
Turn on live editing and a shared note behaves like a shared document: everyone's changes appear as they type, each person's cursor shows in their own colour (hover it to see who it is), and nobody's work overwrites anybody else's.
It is ideal for session recaps written by the whole table, a shared loot list, or the party's plan the night before a heist.
How to use it
1Open the campaign you run as DM.
2In the sidebar, choose Campaign Settings.
3Open the Data tab.
4Switch on Live editing.
5Ask everyone at the table to reload the page once. From then on, shared notes are live.
Good to know
Only the DM can turn it on, and it is set per campaign.
It needs the rich-text editor. Older Markdown campaigns can be migrated from the same Data tab first.
Only notes shared with the whole table, or with named people, go live. DM-only and private notes never do.
HTML source view is not available on a note while it is live.
Search, the graph and public wikis use the last saved copy, which auto-saves shortly after you stop typing.
A / block menu, a note outline, image paste and drag-and-drop, and print or save as PDF.
A handful of changes to make writing notes quicker, whether you are prepping alone or scribbling mid-session.
How to use it
1Type / at the start of a line to insert a heading, list, task list, quote, code block, divider or table, or to link to another note.
2Give a note two or more headings and a clickable outline appears in the sidebar.
3Paste an image, drag one in, or use the upload button in the toolbar.
4Choose Print or save as PDF in the note sidebar for a clean ink-on-white copy, whatever theme you use.
Improvement
Undo for deleted notes, sorting and folders
Deleting a note can now be undone, the note list can be sorted, and folders load with your notes.
Deleting a note now shows an undo bar at the bottom of the sidebar, so a slip of the mouse no longer costs you a session's worth of notes.
The note list can be sorted by title or by most recently updated, using the arrows next to the folder button. Folders now load together with your notes, and you can add a note to a folder from the editor.
Improvement
The Living Book remembers the conversation
Follow-up questions to The Living Book now know what you were just talking about.
Ask The Living Book about the Baron, then ask "what does he want?" and it now knows who "he" is. Before, every question was answered on its own, so short follow-ups could land on an unrelated note.
It still only answers from the notes you are allowed to read.
How to use it
1Open a campaign and choose The Living Book tab, pinned first in the tab bar above your notes.
2Ask a question about your campaign, then follow up as you would with a person.
New featureFor DMs
Public campaign wikis and email invites
Publish a campaign as a read-only wiki, and invite players by email.
A DM can publish a campaign's shared notes as a read-only wiki on its own page. Private, DM-only and secret notes never appear on it, and every wiki is reviewed before it goes live.
Players can now be invited by email. The link works once, expires after 14 days and can be revoked, and anyone not yet signed up is brought straight back to the invite afterwards.
How to use it
1To publish: Campaign Settings, then the Public wiki tab.
2To invite: Campaign Settings, then the Members tab, and enter the player's email.